![]() Learning alone is a valuable skill, but it can sometimes take up a tremendous amount of time and reading to come up with the reasons why your art or project isn't going well. Don't be afraid to show your work off to other people.It's always simple to say, "Well, this could have gone better if I went all the way" - but that means you've created a back-up 'reason' for the real learning that you need to do. ![]() Play your game from start to finish show your art off really analyze what you've done and ask yourself, "How can this be better?" This is why Step 1 is so important, by the way it can be hard to pinpoint what went wrong and how you can get better if you don't have something 'complete' to really tear apart. Now it's your responsibility to tear it down. Anybody can start and drop a project in the middle - it's those creators who can commit and complete a sprite, a concept art, or a project, that go on to improve. Even if you have to 'rush' your project or pixel art, the fact that you can complete something is a step towards improving. However, the important thing is to finish them. Just like projects, your first ones are never going to be your 'favorites' or your 'best'.I'm glad some of my rambling advice was helpful to you! Hope that helps! (This is from years of just perusing pixelation - more reading and learning awaits!) I can see a lot of great lighting and color choices already. Previous games, using 16x16 dimensions, would relegate about 1/2 the sprite to the head since you can use any dimension size in RPG Maker, so long as it is consistent, think about how many pixels you have and what you want dedicated to representation. At present, the template you've set up keeps fairly realistic proportions, with a slightly larger head. It is their clothes? Their armor? Or maybe facial features are still important to you? In general, try to dedicate more pixels to the features that are more important to you in terms of conveyance. You've mentioned that you want to get away from the anime style, which is fine but keep in mind about what you want your audience to relate to when they see the sprite. Old video games tended to have larger heads in order to be able to emphasize facial features, like eyes, noses, and mouths. Think about what part of the body needs to be emphasized for readability.Give them pizzazz! Your character, right now, is standing in a fairly neutral position but what kind of attitude would you want him/her to portray? You might also try drawing a simple stick figure that is held in the pose of your character. While I'm all for using a skeleton template for characters, try to alter your templates for your main party members to give them 'oomph'. Think about your pose! Unique characters, like members of your party, should be readily recognizable and separate from your NPCs.Is that the pose that you want him to emphasize? With the way you have it shaded, it almost looks like he is flexing his arms forward, as if he is showing off his physique. You can also use shading to emphasize and de-emphasize volumes for example, look at the trunk of the coat of your character. ![]() ![]() Take a look at the thighs of your character they are shaded in, but why would that be the case? The thighs tend to be anterior to the calves, which cause them to catch more light, not less. Where is your light source? Your second example shows that the light source is somewhere near the top, but at the same time, the anatomy makes it difficult to approximate where your light source is. Are you looking at them from the top-down? Are they tilted on an angle, a la Zelda? Are they technically usable from a front-on perspetive if you wanted some side-scrolling sections? The angle is important because it plays into the next section, which is. ![]() Think about the angle that the sprite is being seen from.That said, there are always a few things to keep in mind when keeping proportions straight: Like everybody else has said, spriting is hard! It's definitely not simple and it takes a lot of hard work and dedication to get it right. ![]()
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