I'd like take this opportunity to thank her as much as I can. Luckly Whiteshades not only allowed me to use her amazing models, but also shared a lot of knowledge with me. Then I discovered a WONDERFUL mod 'Shade Assault Armour IV' made by Whiteshades, the stunning models revealed a possibility to create a mod contains customized tactical choices, yet I do not have the skill to create any model like that. The development of 'Personal Jetpack' 2.0 was started in the idea of combining wide in-game options, such as different jetpack models, different sizes, different flame models by modifying it on workbench, - which was a very small goal. I am sorry to take very long time in the progress, but it's also because my time is very limited. And the testing versions which are planted in MF contains couple color variations (like original DTO mod in FNV), available for both genders, but not linked into ONE piece of universal item like the basic idea behind CUTE, the headgears and item enchantment/perk system haven't been transferred to MF either, so it is also half done in my opinion. The current version on Nexus is rolled back to v1.1 because it somewhat fits male better, but no vests. If you only want a standalone armor mod as it should be, it will be, but still some more works to do. I was not advertising the other mod, but it has a larger user base for me to test those armors out (and also quite amount of requests for tactical wearable I have received from there). Now the vests, armors is half done as prototype items but not complete enough to make a standalone publish, for people who wants to use them even if they haven't achieved what I want them to be for 'testing purposes' or just curiosity, please visit the mod page of Modern Firearms on. It was horrible to use on male characters or NPC and it is not something I could have fix, so I have to start it over again. It'll be off-center when aiming, but center itself when firing.I thank you for your attention for my humble mod, and I know it was far from satisfying because of the limited usage of it (only for female, and only slim body). The Alien Blaster's animations work, but are very broken somehow. Both seem to work if you use WMIM, from what I've been told. Sincerely don't know why, as the Mysterious Magnum works. 44 magnum animations don't work if you use WMX. I've also added support for the Weathered 10mm Pistol that WMX gives you since it needs to swap it out. Most vanilla weapons are supported (see known issues), as well as DLC weapons. Therefore, I also consider this mod to be in beta, as I'm new to this framework and unsure if other mods similar to WMX work just as well or at all. While I may not know exactly how to fix them, I'd like to see if this mod works just as well with WMX as with other vanilla mesh replacement mods. If you find any bugs, please report them here. Given the dynamic nature of kNVSE and ISControl Enabler, which have been released since I stopped using it, I gave it a shot to get these working again with these new frameworks. I made this out of sheer curiosity, as I used to use this mod but stopped at some point due to compatibility issues. WMX, which is what this mod was tested with). This means you shouldn't have to make patches for your weapon mesh mods anymore (I.E. This mod converts Iron Sights Recoil Animations by Hitman47101 to work via kNVSE/ISControl Enabler instead of the old replacement method. This mod was modified and reuploaded under the permission rules on the original page, which states that I'm allowed to modify and reupload the mod and its assets as long as credit is given. All credit goes to Hitman47101 for his work on the original mod.
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