![]() ![]() Arachnophilia is also available for the iPad. And for a more relaxed experience you can indulge in "Art Mode", where you have unlimited webbing and an undisturbed canvas. But it's not all about survival - along with helpful gameplay tips, you're also treated to an array of interesting facts about spiders and the other creatures you encounter. Arachnophilia Play Game Explore your inner arachnid in this innovative spider simulator. How long can you survive, and how many different insects will you meet along the way? Can you become a legend among spiders and capture the bat? Compare your score on the global leaderboards or against your Facebook friends, and share it through Twitter, Facebook, or email. ![]() Your goal is to survive for as long as possible by building a web to trap and devour the hapless insects who blunder into it. It has been one of our most successful games to date, and we're very excited to finally make it available on the iPhone and iPod Touch! Arachnophilia is an arcade-style simulation of a night in the life of a spider. It has been one of our most successful games to date, and "There have been other games about spiders, but never one that so thoroughly celebrates the beauty and deadly elegance of their work." - Arachnophilia was a ground breaking online game we released in 2008. ![]() Summary: "There have been other games about spiders, but never one that so thoroughly celebrates the beauty and deadly elegance of their work." - Arachnophilia was a ground breaking online game we released in 2008.I personnaly replaced one Fresh Offerings and one Hapless Aristocrat, because I never was able to get 3 Vilemaw on the field and because the Hapless sure is tricky in early game and can apply some mindgame in the first few turns, but I think it's not that relevant, 2 Hapless is enough for these early turns, if you have them in hand in early game. Saving bugs to eat for later is a great idea, but too many will weaken your web. Can you complete the final achievement and eat a bat There is a lot of strategy involved in maintaining your web to get it to a point where you can catch the bat. I mentioned those two cards because i feel like I had more positive results with at least one Neverglade on the field, it can get the aggro on some situations because the opponent doesn't want him on the opposite side, and even if he doesn't to aggro Elise instead, it can save at least 2 more turns sucking the opponent's HP off. Experience life as a hungry spider at night. It is the RNG law, not gonna cry about it. Rhasa is really cool lategame, but if you don't have it in your hand, welp. But it is true that it can help summon Vilemaw. I mentioned MF/Quinn (how the hell do you make the cards appear in a comment ? That's amazing) because they apply a lot of pressure and can destroy a lot of Spiders with their passive damages/Scout units. ![]() Thank you for that complete and very well written answer :) The problem here is that both of them take out one slot in the board that could be used by any spider, and as you can see and read in my Details section, I prefer to have a board full of spider cards alive and buffed to attack. They're great to end games in those situations when spiders have already attacked and the enemy Nexus is left with very few HP. For example, Vilemaw is perfectly capable of closing up games too, being a real threat that's very difficult to deal with if summoned in rounds 3-6.ģ) It is true that both Phantom Prankster and Neverglade Collector combo very well in this kind of deck, to the point that Riot (correctly) includes them both in their own Arachnophilia expedition archetype. And although there's nothing that can be done to save the little spiders, it's possible to replace the dead ones with Crawling Sensation or even use them as "fuel" for Fresh Offerings.Ģ) As some of you have already pointed out in your comments, Elise is obviously both the "boss unit" and the easiest win condition of the deck, but not the only one. I'll reply to your comment point by point, as it is actually a quite interesting one:ġ) "AOE damage" of any kind is the main weakness of this deck, not only Anivia or Yasuo with Intimidating Roar (not really sure why you mentioned Miss Fortune and Quinn here though), but also Twisted Fate's red card, Leveled Jinx's Super Mega Death Rocket!, The Box, Make it Rain, Death Lotus or Chempunk Shredder. ![]()
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